Tech Stack 2026 · France
Games / Gamification
| Tool | Adoption rate | Satisfaction | View listing |
|---|---|---|---|
| In-house solution | 16 % | 6.5/10 | |
| GamifyMost used | 8 % | 5.0/10 | Trend since 2024 → |
| RCIMost usedHighest satisfaction | 8 % | 6.7/10 | Trend since 2024 → |
| KeesingTop 3 most used | 5 % | — | View listing → |
| Qualifio | 5 % | — | Trend since 2024 → |
| Feeling Sports | 3 % | — | View listing → |
| Genially | 3 % | — | View listing → |
| WorldGame | 3 % | — | View listing → |
A “—” score means the sample is too small to publish it. In-house solutions have no listing and are not eligible for badges.
